• Rock Climber in review

    августа 31, 2009 alermo No comments

    The general work is done. Now we are waiting for the results. The goal itself appeared to be more difficult than we considered, as the result, the implementation run over time. The matter is that the idea of the game has evolved:

    In the first version of the game we wanted to make one endless rock, but when we’ve tried this variant, we found it really boring. So we created a kind of a game development – lots of levels with different obstacles and game objects that can be developed. We wanted to simplify the aim of the game and make the whole process of playing more exciting. We have also tried the alternative way of control of the climber – we called it a simulator regime. In this regime the player sets the direction and the jump strength by motions on the screen. But we couldn’t make this type of control interesting – all the motions appeared to be monotonous and brought melancholy, so you won’t see it in this version. If the idea of how to bring life in simulator comes to our minds, you’ll surely see it in new releases.

    Rock Climber main screen

    Rock Climber main screen

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